Iterations - Proceduralism for Design

Marcus Chaloner 's most recent work was spurred on by a recent talk Marcus gave to LCC students in the Spring about proceduralism for design. He wanted to create a system that could rapidly generate wooden forms that normally would’ve taken a painstakingly long time manually.

I implemented two systems for this approach, a custom python script that generated the correct geometry and textures for rendering and a procedural system that processed the forms and generated fixtures - with very little input from the user, the only thing done manually is placement of the blocks. As the script took most of the painstaking work - time could be focused on placement and structure of forms and the iteration of trying new ideas and placements. I am currently working on a completely automatic system that would negate the need for manual input. 

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Process

Python script iterates over the simple geo input, remeshes it, bakes out textures from the COPs setup and generates RS materials. A process that manually would take much longer, saving time for creative iteration.

More details can be found on Marcus Behance page

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